Artwork
by Judith L. Ward View |
Blue =
Optional Changes Red = Cube Image Changes Green = Midi Changes Purple = Background image changes Pink = Text box area changes |
<HTML><HEAD><TITLE>7
Cube Script</TITLE> <STYLE>BODY { MARGIN-TOP: 30px; FONT-WEIGHT: bold; FONT-SIZE: 14px; MARGIN-LEFT: 450px; COLOR: #5F36B6; MARGIN-RIGHT: 30px; FONT-FAMILY: "Verdana" } </STYLE> </HEAD> <BODY bgColor=#000000 background="path/backgroundimage.jpg or gif"> <DIV> </DIV><BGSOUND balance=-10 src="path/music.mid" volume=0 loop=infinite> <TABLE style="FILTER: Alpha(Opacity=70); LEFT: 500px; WIDTH: 300px; POSITION: absolute; TOP: 30px; HEIGHT: 300px" borderColor=#5F36B6 cellSpacing=0 cellPadding=10 bgColor=#ffffff border=8> <TBODY> <TR> <TD> <CENTER><FONT face=Verdana color=#5F36B6 size=2>Text goes here</FONT> </CENTER> <CENTER> </CENTER></TD></TR></TBODY></TABLE><IMG id=ctmimage style="DISPLAY: none" src="path/mainimage.jpg or gif"> <OBJECT id=DAControl style="LEFT: 20px; WIDTH: 500px; POSITION: absolute; TOP: 10px; HEIGHT: 500px" classid=CLSID:B6FFC24C-7E13-11D0-9B47-00C04FC2F51D><PARAM NAME="OpaqueForHitDetect" VALUE="1"><PARAM NAME="UpdateInterval" VALUE="0.033"></OBJECT> <SCRIPT> //7 cubes //Phil Richards //[email protected] m = DAControl.MeterLibrary; textureimg=m.ImportImage(ctmimage.src).MapToUnitSquare(); //Define a double-sided plane that behaves like a Shapes transform sheet var p0=m.point3( 1, 1,0); var p1=m.point3(-1, 1,0); var p2=m.point3(-1,-1,0); var p3=m.point3( 1,-1,0); var n0=m.vector3(0,0,1); var n1=m.vector3(0,0,-1); var u0 =m.point2(1.0, 1.0); var u1 =m.point2(0.0, 1.0); var u2 =m.point2(0.0, 0.0); var u3 =m.point2(1.0, 0.0); var pos=new Array( p0,p1,p2, p0,p2,p3, p0,p2,p1, p0,p3,p2 ); var norm=new Array( n0,n0,n0, n0,n0,n0, n1,n1,n1, n1,n1,n1 ); var surf=new Array( u0, u1, u2, u0, u2, u3, u0, u2, u1, u0, u3, u2 ); var fc=m.TriMesh (4, pos, norm, surf, null); fc=fc.TextureImage(textureimg); var facefb=m.UnionGeometry(fc.Transform(m.Translate3(0,0,1)),fc.Transform(m.Translate3(0,0,-1))); var facelr=facefb.Transform(m.Rotate3(m.YVector3,Math.PI/2)); var facetb=facefb.Transform(m.Rotate3(m.XVector3,Math.PI/2)); var cube=m.UnionGeometryArray(new Array(facefb,facelr,facetb)); var ap=m.SequenceArray( new Array( da(2).Duration(5), m.Interpolate(2,-2,2), da(-2).Duration(5), m.Interpolate(-2,2,2) ) ).RepeatForever(); var an=m.Neg(ap); var cubes=new Array(); cubes[0]=cube.Transform(m.Translate3Anim(da(0),da(0),da(0))); cubes[1]=cube.Transform(m.Translate3Anim(an,ap,da(0))); cubes[2]=cube.Transform(m.Translate3Anim(an,da(0),ap)); cubes[3]=cube.Transform(m.Translate3Anim(da(0),an,ap)); cubes[4]=cube.Transform(m.Translate3Anim(ap,an,da(0))); cubes[5]=cube.Transform(m.Translate3Anim(ap,da(0),an)); cubes[6]=cube.Transform(m.Translate3Anim(da(0),ap,an)); var lattice=m.UnionGeometryArray(cubes); lattice=lattice.Transform( m.Compose3Array( new Array( m.Scale3Uniform(0.013), m.Rotate3Rate(m.ZVector3, 0.2), m.Rotate3Rate(m.XVector3, 0.4), m.Rotate3Rate(m.YVector3, 0.6) ) ) ); var light1=m.AmbientLight; var camera=m.PerspectiveCamera(.1,.09); var scene=m.UnionGeometry(lattice,light1).Render(camera); DAControl.Image=scene; DAControl.Start(); function da(n){return(m.DANumber(n))} </SCRIPT> </A></BODY></HTML> |